* Fixed several issues which could overwrite saves, and protected against possible save loss. Save backups are now also generated. * Much reduced load times for many users * Some minor ingame performance improvements * Fixed Needle Arc XP exploit * Fixed Shadow Armor stacking effects * Fixed vendor dupe bug * Fixed various fullscreen startup issues * Fixed broken Brink cinematic on subsequent plays * Fixed merchant 'thief' exploit * Fixed right clicking in inventory casting certain spells * Fixed console not activating on Steam builds - this also fixes the fact that subsequent characters didn't see the random dungeon unlock after the first completion * Fixed issue with Syl's cinematic not being "skippable" during first boss fight * Fixed some DOT deaths not dropping loot * Quest items no longer allowed in stash * Several level fixes for a few places where things overlapped, or collision was missing, or stuck-issues cropped up * Fixed texture/mesh/ replacement issues with mods * You can now change difficulty level on the fly from the console without being branded a Cheater ( UNLESS you're playing hardcore ) * Fixed pet minions not awarding fame * Fixed slow load times when mods were enabled * Pets inherit your spell masteries * Magic find takes the max value between you and your pet when pets or pet minions make a kill * Visible/increasing chance of stripping enchants via enchanter. Price based on # of enchants. Variables tunable in globals.dat * Troll pet is properly invincible * Tree Boss could be charmed - fixed * Fixed issue - Returning to town if you died during Ember Colossus or Medea would make them dormant on return * weapon + shield doesn't count as 'dual wielding' * Shimmering Scale ( and 2 other socketables ) now work properly when socketed * Ember lance slight nerf * Ember lightning slight buff * Aloe Gel summon provides better healing * Equippables properly provide bonuses to passive skills * Fixed display issue where multiple skill bonuses on the same item would collapse into a single display * Hardware skinning settings respected properly for pet paperdolls * Fix for potential bad state in the henchman battle * Enchantments at level 100 now work * Relabeled difficulty levels, and added tooltips explaining each * Fixed 'free spell purchase' exploit * Socketables cannot be heirloomed * Fix for masteries not updating certain spell bonuses until logout/login * Summon Blood Skeleton has 11 levels now * Various small grammar and spelling fixes
* ADDITION : Rimlights, HW Skinning, and VSynch can all be altered from the Settings menu now. * MODDERS: Items can be set to 'always identified' Torchlight 1.15
* Five new challenge room maps obtainable as rewards for completing various quests from Vasman in Torchlight. * New challenges await in the Tomb of the Awakened, Estherian Ruins, Dwarven Fortress, Molten Prison, and Black Palace. * Challenge rooms offer players more of an interactive experience, and require some thought to successfully navigate - complete them and reap the rewards!
Content Fixes
* Root Golem Fire Breath now deals damage * Ember Bolt had a bad value in higher levels * Zealot lightning bolt now does damage * Gem effects accumulating when recovering from socketed items * Sushi Helm Recipe fix * Added Blind Effect for modders * New Unittype of Bossmap for modders * Multiple spelling fixes * Fixed a few spots where floor tiles where missing or had the wrong collision set * Fixed various locations where monsters were getting stuck in some levels * Limited Multi-language support added for modders ( tool coming ) * PERCENT_BLEND effect no longer sets the target - for modders * Scale effect can now be permanent - for modders Code Fixes * Option in Settings file to turn off steam cloud added * Settings broke into 2 files. LocalSettings and settings * Fixed rare teleport crash * Fix for input latency on low FPS for skills; hotbar skills and items * Alric Achievement now works on steam * Fixed XP not being removed correct after death * Passive skills now adhere to equipment requirements * Fixed rare case when triggers wouldn't fire correctly * Texture overrides fixed in paper doll view * Fixed issue with some looping skills[/Quote]